Let’s face it - the best art, regardless of its medium, is from the heart. In other words, the things that people know best are what they can best translate into their art. “Grand Theft Auto” is so “good” because gritty violent crime is the lifestyle that most game developers understand the best. It’s been hard life for us game developers. We grew up on the wrong side of the PCI bus. It was kill or be killed. Back in my hood, we used to knife the kids that were programming in BASIC on their Apple ][’s instead of assembly. We used to computer jack at gunpoint all the good stuff from the people who work at Fry’s. I was shot a guy in the face just to get a 3 1/4” floppy drive. I still have to wear a bulletproof vest because I defected from the Apple gang to Microsoft back in 98, and the Apples have craved my blood ever since.
“Grand Theft Auto” is the groundbreaking game that made game developers realize that it was okay for them to expose the gritty life that we developers live to popular culture. It is invigorating to realize that people want to hear the story of your average game developer. The “Grand Theft Auto” series has sold like a bajillion games. There are plenty of more violent urban games coming: “Godfather”, “Scarface”, “50 Cent Bulletproof”, “True Crime”, “Saint’s Row”, “APB”, and “Crackdown”. These other developers aren’t just jumping on the GTA bandwagon because GTA was such a smash hit - it’s because they finally feel it’s okay to tell OUR story - life in the ghetto of the internet.