Thursday, September 15, 2005
So, everyone knows that with the next gen we have hit the graphical peak. The processors are so powerful that we can reuse the extra computing horsepower for the second most important thing to gameplay: physics. Now we can start designing games that have the realistic immersion of real life. In Doom 3, you could shoot a box, and it would role realistically. That was really cool! It made the game way better. Crates are a staple in every game. Now we can have crates that can stack and fall! Think of the great gameplay scenarios that opens up. If you destroy a crate on the bottom, the others will fall down. Now they are a navigation hazard! Doesn’t that sound fun? We can start having real world physics for other things too. We can have realistic jumping physics so your character only moves like a foot in the air. (I don’t know about you, but when I jump, I don’t go flying up to twice my height) We can greatly enhance my favorite thing in games: falling damage. We can have the player hit the ground with a real impact, do a rigid body simulation on the leg bones, and fracture them if you fell from too far. Then for the rest of the game, we can use an IK solver to simulate how you’d walk when your legs are broken in the particular place.