Top 10 reasons GameCube Was Lame
10. No entertainment center features – This may be a minor point to some, but I don't have a real DVD player. I just used Xbox and/or PS2. That's pretty darn cool. Xbox has Windows Media Center Extender if you want movie playback from your PC, but you need a Media Center PC. You can mod your Xbox and get a pretty awesome Media Player that will do everything. Then you can finally watch all those TV shows you video captured or downloaded through legal means) on your TV (unless your computer is in the same room as your big screen TV and you have video out). Xbox 360 is supposed to let you stream videos off your PC if you have Media Center (which no one does) or Vista (which everyone soon will). Even the PSP makes a really bad ass movie player if you put MP4s on your memory stick. Sure, they are gaming platforms, but it's relatively easy to use the powerful hardware (unless you don't have powerful hardware *cough* Revolution *cough*) to do some cool video playback. I for one am looking forward to Blu-Ray on Playstation 3. (HD-DVD isn't as good of a format [15 GB per layer vs 25 GB], and buying a separate drive for Xbox 360 might not actually be much cheaper than buying a standalone player, but we'll see what wins the next gen video format wars. Sony lost with its superior BetaMax product way back when.)
9. DK: Jungle Beat – This game got really good reviews and a lot of praise, but I didn't like it at all. It seemed like a really lame game with a very awkward control scheme. It really should have been shipped as mini-games with Donkey Konga... Taiko Drum Master had more interesting mini-games that actually came with the main game rather than playing $40 for almost no content.
8. Legend of Zelda: Windwaker – What a let down. I liked the cell shading, but it was exactly like playing the other Zelda games except with a grappling hook, and the horribly annoying sailing and conducting. It took like a minute to pull out the baton and conduct the wind changing song, so usually when I teleported into an area, I tried to wiggle the stick back and forth to get to land without playing the darn song. Sailing was annoying, and when you almost beat the game, they extended the game with more sailing and finding stuff. I hate looking for things in real life, so naturally, I hate looking for them in video games... I wish I could get people to pay me to look for missing papers and stuff in my apartment.
8. Mario Sunshine – I LOVED Mario 64. I was anxiously awaiting a successor... I'm still waiting. Mario Sunshine just didn't do it for me. The levels weren't as fun, and I don't like cleaning. I wish I could get people to pay me to wash my car.
7. Poor HDTV support – Nintendo thinks that HD isn't important. The FCC disagrees since it is regulating that by May of this year, all broadcasters must broadcast in HD. GameCube actually supported component 480p out, but they removed the jacks on newer GameCubes... The component cable was really hard to find. I had to order mine direct from NOA, which was a pain. Very few games actually support progressive scan on the GameCube, which is quite lame. If you've played it on an HDTV, you'd be disappointed too, especially because some Xbox games actually support 1080i, which looks excellent. (Last I heard, it was only 6 games though)
6. Weak hardware – GameCube has the weakest hardware of the bunch. Debate it all you want, it can't compare to Xbox, and there are many PS2 games that look much better than any GameCube game (Ratchet & Clank series, God of War, etc).
5. No shaders – Shaders are awesome. Play “Panzer Dragoon Orta” and you'll agree!
4. Bad third party support – GameCube didn't get all the ports because of the worse hardware and small market, so that sucked. Also, they didn't get very many good 3rd party exclusives except Capcom (Viewtiful Joe, Resident Evil 4), but then they went ahead and released those for Playstation 2.
2. Crappy controller – Anyone who says they like the GameCube controller is a liar. Not only do the X, Y and Z buttons suck a lot, but it doesn't have enough buttons for cross-plat games. The other two have 12, but GameCube only has 8.
1. Not enough RAM – And the number one thing is, there isn't enough RAM. I suppose I should be specific. There isn't enough main memory. It features 40 MB total if you include the A-RAM, but only 24 MB is main memory. (Less than the PS2's 32 MB) Main memory can be used for optimizations, effects, better AI, higher res textures, larger environments, etc. GameCube is missing out!
So, there you have it. The funny part is, Nintendo didn't learn from their mistakes, and the Revolution suffers from all of these (except it MAY have shaders, but unlikely) if they port Windwaker, Sunshine and DK: Jungle Beat. It looks like Nintendo wants to repeat being last place!